Hi, for this project I’m recreating the Shield of the Undevout from Baldur’s Gate 3, with a small modification to the back since I couldn’t find a clear reference for the grip and straps
Here is my blockout in Maya. I’m going to take it into ZBrush and refine it further. My plan is to only do retopology on the more prominent pieces, such as the side decorations and the middle section, and bake the rest to keep the polycount as low as possible, because right now it’s far too high, as you guys can see. I will also make groups, right now they are one object sence I used the lattice tool in maya.
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