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Looking for feedback! Modelling, texturing, and rendering a surrealist inspired environment

ziz
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ziz
Hey all, I've been modelling, texturing and learning how to render in V-ray with Blender. I decided to make a surrealist environment, inspired by Le Simulatuer by Dora Maar with its gravity-defying visuals.

Le Simulatuer:



I'm looking for feedback of all kind, primarily with composition, texturing and lighting. But I'm open other critique on my modelling and the current render.

Raw V-Ray render:                                               Compositied Render

Thanks for Reading!
ziz.

Replies

  • Eric Chadwick
    Neat idea, I love warped visuals like this! Reminds me a bit of that scene in Inception where they warped Paris.

    I think the metallic character detracts from the scene, because it’s in a t-pose, which isn’t a visually interesting shape. The concept has a twisted pose that’s more evocative.

    You’ve also repeated the character without variation. It could be interesting to see the pose changing in increments with each copy.

    The walls and floor look like they have a strong shading seam, which breaks the smoothness of the curved-space idea. I would try to fix that however possible.

    You could also vary the curvature even further by perhaps twisting it around the depth axis!

    Keep going, this has a ton of potential!
  • ziz
    Neat idea, I love warped visuals like this! Reminds me a bit of that scene in Inception where they warped Paris.

    I think the metallic character detracts from the scene, because it’s in a t-pose, which isn’t a visually interesting shape. The concept has a twisted pose that’s more evocative.

    You’ve also repeated the character without variation. It could be interesting to see the pose changing in increments with each copy.

    The walls and floor look like they have a strong shading seam, which breaks the smoothness of the curved-space idea. I would try to fix that however possible.

    You could also vary the curvature even further by perhaps twisting it around the depth axis!

    Keep going, this has a ton of potential!

    Thanks for your input!

    >You’ve also repeated the character without variation. It could be interesting to see the pose changing in increments with each copy.
    This is a tricky one, due to that being the point of the surrealistic depiction of the render. I think the boring A-Pose really doesn't help it. I tried to do something similar in evangelion with the repeating Rei. I'll give a more interesting pose instead.
    Neon Genesis Evangelion Episodes 1316 Theres Something Wrong with Rei  Ayanami on Notebook  MUBI

    Thanks for the feedback, I will cook
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