Hi everyone, does anyone here know why this could happen? When I texturing in Substance Painter everything is fine, but when I export PBR to Blender, why does this happen?

The seam is ruining the shading.

But in substance everything is fine.

This is the Substance Painter setting when I want to export to Blender.
Replies
a colorspace issue - make sure you're outputting raw from painter and importing linear to blender (i don't know what blender calls it)
a tangent basis issue - make sure your model has the same tangent data and triangulation for both the bake and the render meshes. if you're using fbx there's a tickybox for exporting tangents with the model (assuming blender's fbx exporter isn't complete ass)