Really curious if how much of ZBrush people actually use. There's a lot in it.
I'd say I get a way with a core subset of brushes. DamStandard, Clay, Standard, Inflate, Pinch, Move, TrimDynamics, MoveTopological. Maybe something else I missed, not much though.
Subtools, Subdivisions, Decimation, and sometimes DynaMesh if I haven't brought something decent into ZBrush already (which I usually try to do)
Curious what else you guys use. I know ZModeller is big with some people but I didn't get into it myself.
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@gnoop cool, you mentioned some things I missed and would definitely include. Polygroups are pretty useful. You mention a lot of tools I consider coming later in the process, ribbons, trims, etc. Are you bringing in characters to "finish" or detail up only with ZBrush are you doing the entire pipeline for asset/character creation in it? Fibermesh eh! Where have you found that useful? I haven't tried it much, it felt kinda hard to control when I tried in the past.