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Project- Sword

Skytthen
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Skytthen polygon
Hello everyone!!
I’m back with a new project; this time I want to challenge myself and improve my skills in creating more organic and stylised models.
So I’ve chosen this sword concept.
This week I’ve started the blocking in Maya, and I’ll then model it in full in ZBrush.
I hope you like it!!




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  • Skytthen
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    Skytthen polygon
    Hello everyone!!
    This week I’ve been working on modelling the sword in ZBrush, to give it those organic shapes that define it so well.








  • Skytthen
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    Skytthen polygon

    Hello everyone!

    This week I’ve been working on the retopology of this model and its UVs, as well as running some test bakes.
    I’ve also done a quick pass on the main materials, but there’s still a lot of work to be done.
    I hope you like it!








  • Skytthen
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    Skytthen polygon
    Hello everyone!!
    This week I’ve been working on the stylised texturing of the sword. It’s been a while since I last worked on a stylised prop, but I think it’s turning out really well.
    I hope you like it!!
  • Skytthen
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    Skytthen polygon
    Hello everyone!!
    This week I’ve been working on some texture tweaks. 
    But mainly on the render, placing the sword in a Unreal environment. In this case, a cave to give a stronger sense of a fantasy setting with a magic sword at its centre.
    I’ve worked on the lighting and effects on the sword to give the impression of magic and a power encapsulated within the sphere.
    I’ve also created some small animations and cinematics, although there’s still work to be done on the cinematics.
    I hope you like it!!
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