Hello everyone, I'm in a dilema. There's a contract job offering in game industry with wich I was contacted that pays very below my country's minimum wage (my country's minimum is 250 dollars at the time) if you work 8 daily hours, in rig and animation. The company in question looks like it's going to fall apart at any moment.
I've never had the chance to land my first job, but the job doesn't offer new knowledge (they sent me the documentation beforehand and it's not a big deal) and I could never post what I would do in my portfolio.
I'm in conflict between using my time for doing something better for my portfolio or taking it for having it in my resume and say that "I have industry experience"
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You can also take that Opportunity that you were given right now and try to make the best of it and grow from that experience. Be it bad or good, each experience can help you grow. It doesn't have to be just more art expertise but also how to negotiate , communicate with others and handle feedback.
There's always two side to a coin.
Anyways,
What I learned it making connections with the right people, getting your art work to a higher quality, and showing up for yourself is key. Also being open to working contracting/part time jobs is super helpful for gaining real experience.
Don't worry, you got this!
Thanks for sharing your experience, I had no idea that it could be that shady
Any tips for start being part of the game dev community?
True, it isn't productive at all. However, employers should be held to a much higher standard of conduct compared to employees.
Me saying they should block and move on isn't burning bridges. Paying far below the minimum wage and disallowing posting of the work in the artist's portfolio means there isn't any bridge to burn; this is a chest-high swamp of poopy water with no passage across, not even a sus floating log or slippery rocks, and I'm never not appalled there are employers out there that make these offers.
Also isn't it illegal to pay people below minimum wage? This is an 8hr/day job, doesn't sound like a freelance gig.you're doing it now. Just keep making stuff, post that stuff, and improve. Join game jams and art contests on artstation, unreal engine, blender communities. Try to find indie studios that you think you can contribute to and email them, make your own opportunity and don't wait for it to show up. Set goals. The industry is in a bad spot right now, but in a few years it'll bounce back. Now is the time to bring your skills up to a competitive level so you're ready for the resurgence
Try making a sketchbook and just post stuff over here https://polycount.com/categories/digital-sketchbooks
Also I accidently posted the blank post above lol ignore that!