Hi all.
I've been working in isolation for too long and I'd love to get some feedback on my artwork
https://modularhorizon.artstation.com/Also what are the most relevant skills I can add apart from concept illustration to make myself more hireable in game dev?
Replies
I think your character concepts are great so far! One thing I always ask myself when reviewing concepts is... is this enough information for a 3D artist to reproduce the concept in 3D? And looking at your first couple character concepts, I'd say no.
3D artists need to see the character from a couple different angles, and with cutaways to show relative thicknesses of limbs/torso/etc. Also helps to see a T-pose, since that's usually how a 3D character is modeled, to be ready for rigging.
One example, you can search the web for "Character Model Sheet" to see more examples.
(
https://www.autodestruct.com/thumbwar.htm
Also see our wiki page
http://wiki.polycount.com/wiki/Concept_Fundamentals