After months of not beeing able to do any creative work for various reasons i realy want to get back into the habit of doing frequent, hopefully daily creative work and in the hope of posting some of it to motivate me I will also start this digital sketchbook here.
I have an education as a traditional wood/stone sculptor but always had a love for the digital and am getting more and more intrested in game development (specificly characters and environments). So most of what will be in here will propably be in some way related to that.
And as requested by the rules, feel free to leave critique or anything else you want to say about it

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Although im not happy with the end result it was good practice and I feel like I now know quite a few things that i will do differently next time I do something similar.
This was all done in Blender since that is the only 3d programm I have ever used so far
I think this one suffers the most from not having a proper concept before starting but rather building up random things one after another.
The most interesting thing on this for me was doing a proper render layer setup and taking a first look at post processing. If anyone actually sees this, i would be more than happy to get some feedback on the final image with suggestions on what to improve the next time im doing an environment scene.
Right now i feel like the biggest issues are:
- The composition, especially the watertower feels out of place
- Inconsistency in textures/ details. The roof in the foreground is very clean, the water tower rusty, the city in the back misses details etc
- The gras looks repetetive and fake
- the path is also missing variation in color and details
- There are propably 1000 other things wrong/ off with this but after looking at it for a week it feels like i cant actually see anything anymore, which is the main reason im calling this done for now and will start with something new
I think the primary thing that could really increase the image quality is to study Composition, and decide how you want people to view the piece.
http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition
After that, I think looking more at real world references would help you see what might be missing from the overall scene, in terms of lighting, base colors, and relative detail levels.
One simple trick that often helps with analyzing a render is to view it in Google Chrome, right click and choose "Search with Google Lens" which will popup a web search with similar scenes... but crucially with different camera angles and different weather/lighting. This is an easy way to get a different "take" on an image.
I would recommend taking what you have so far, and working on the lighting. Look for inspiration, then tweak the time of day, background sky, fog/weather, camera angle, and post processing/color grading.
Don't be afraid to zoom way in, or zoom way out, and be willing to move things around as you discover nice "looks" but find you have empty areas in the new composition. You have a bunch of content now to play with!
https://ericchadwick.com/img/robot_rising.html#themepalettes