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concave props for Gmod?

i am testing concave props for Gmod by having the collider mesh built up of disconnected islands, and i'm facing this absurd problem with the compiler creating a single convex collider over everything, even on a simple mesh like two cubes.
How do i fix this?

Replies

  • Eric Chadwick
    Do you have documentation for the physics exporter?

    I’m dealing with similar struggles getting physics setups out of Blender and into glTF, using a new mid-development physics extension. Not gmod, but a similar real-time output.

    The best thing that has helped me is to connect with the plugin developers directly, and seek their help. Since they of course know it intimately.

    Where’s the source for the Add-On you’re using? If it’s on GitHub then it’s likely they have an Issues tab where you can submit a bug report, and ask questions.
  • Eric Chadwick
    (I renamed the subject line for you, it was “Mak” which wasn’t very helpful for pulling people in, hope that’s ok)
  • CommanderRobeTope
    Do you have documentation for the physics exporter?

    I’m dealing with similar struggles getting physics setups out of Blender and into glTF, using a new mid-development physics extension. Not gmod, but a similar real-time output.

    The best thing that has helped me is to connect with the plugin developers directly, and seek their help. Since they of course know it intimately.

    Where’s the source for the Add-On you’re using? If it’s on GitHub then it’s likely they have an Issues tab where you can submit a bug report, and ask questions.
    i am using Blender Source tools to export the mesh and the issue comes during compilation using crowbar and Gmod's studiomdl
  • CommanderRobeTope
    i suspect the exporter or maybe even blender may be at fault as i tested an example i pulled from Gmod's workshop, decompiling and recompiling that MDL worked fine, but if i open it's physics model SMD in blender and re-export it, then it stops compiling correctly and generating that blanket collider.
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