Put a few more bits on this thing, it's basically an R&D exercise anyway so thought may as well go for broke. Ok then looks like our midpoly mesh is ready for all the fun stuff coming up next.
messing around with Blender 5.01. I will be getting a new video card next week - this is from a Nvidia 2070 8gb rendered in about 40 seconds for each render they resolve pretty quick, but eevee is slightly slower to refresh shaders
Did a new render of this old monster I made awhile ago, I'm trying to get better at Rendering / Lighting concept by Bobby Rebholz https://www.artstation.com/artwork/nJg6N6 Also available soon for new projects
making a bit of a concept, blocking out. Did a quick zbrush job on the jacket, no simulation yet just wanted to get a feel for how it is working. suggestions welcome
Hi everyone. I'm working on a modular power pole asset pack for game environments.
Here are some quick Unreal Engine screenshots of the current progress. Any feedback is welcome.
Hello everybody! First time posting, currently working on a short animation showcasing a droid I made for our Studio. Any comments and critics are welcome!
speed hair creation. all the hairy bits took me about 2 hours + the basic diffuse skin texture
i did the zbrush model a few years ago but lost the blender file. i often knock up this kind of 3d sketch to see which ones I want to refine (if they are interesting enough)
Wanted to share a character pack I recently put together. I’ve been digging deep into Indonesian folklore and decided to create a set of "small spirits" (creepy child-like entities) that are pretty famous around here.
The Tuyul (The Classic Thief): The classic Javanese bald child spirit. In the lore, greedy humans keep them to sneak into houses and steal money. Design-wise, he’s built to be your standard stealthy rogue/thief enemy.
Budak Hideung(The Black Child): A Sundanese myth of a pitch-black spirit that haunts filthy, abandoned places and spreads sickness. I designed him to look grimy and unsettling, perfect for dark alleys or horror settings.
Janggitan (The Pond Raider): A variant of the myth that specifically raids fish farmers. He shares the same proportions as the Tuyul but fits better in swamp, sewer, or aquatic environments as a scavenger-type mob.
Kupuk (The White Ghost): Based on Papuan legends. A short spirit covered entirely in white powder. The myth says colliding with one brings terrible luck and bruises. In a game scenario, this translates perfectly into a high-speed, hit-and-run minion that applies debuffs or poison.
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they resolve pretty quick, but eevee is slightly slower to refresh shaders
https://www.artstation.com/artwork/nJg6N6
Also available soon for new projects
just wanted to get a feel for how it is working. suggestions welcome
https://www.nyx-studios.com/portfolio-3d
speed hair creation. all the hairy bits took me about 2 hours + the basic diffuse skin texture
i often knock up this kind of 3d sketch to see which ones I want to refine (if they are interesting enough)
wip
The Tuyul Brotherhood - 4 Folklore Creeps from 1 Base Mesh
Hey everyone,
Wanted to share a character pack I recently put together. I’ve been digging deep into Indonesian folklore and decided to create a set of "small spirits" (creepy child-like entities) that are pretty famous around here.
The Tuyul (The Classic Thief): The classic Javanese bald child spirit. In the lore, greedy humans keep them to sneak into houses and steal money. Design-wise, he’s built to be your standard stealthy rogue/thief enemy.
Budak Hideung (The Black Child): A Sundanese myth of a pitch-black spirit that haunts filthy, abandoned places and spreads sickness. I designed him to look grimy and unsettling, perfect for dark alleys or horror settings.
Janggitan (The Pond Raider): A variant of the myth that specifically raids fish farmers. He shares the same proportions as the Tuyul but fits better in swamp, sewer, or aquatic environments as a scavenger-type mob.
Kupuk (The White Ghost): Based on Papuan legends. A short spirit covered entirely in white powder. The myth says colliding with one brings terrible luck and bruises. In a game scenario, this translates perfectly into a high-speed, hit-and-run minion that applies debuffs or poison.
I am finishing up a portfolio project and could use some feedback on lighting, composition and colour grading here.
Thank you.