Hello
My name is Bartolomeu, i'm a 3D Hobbyst trying to improve my skills and at somepoint acquire industry experience and later on develop my own game, i will use this post to track my progress and maybe get some feedback from people here on polycount.
At the moment i'm focused on improve my sculpting and concepting skills, i've been messing around with 3D stuff for around 3 years but only at the end of 2024 i started to learn zBrush.
i think i'm reaching a point of what i would call "sloppy sculpting", i've watched a few monster concept artists sculpting and they kinda don't mind the stroke, like, they don't give more importance to it than it deserves, a thing that i've experienced and seen is that a lot of new sculptors think too much before doing a stroke worrying that this next stroke my ruin they sculpt(it's kinda silly to read this in retrospective) but it really happens, i think it might be the same thing in the brain that freeze people to act in some other situations but isn't the point here.
For concepting i've been trying to do the photobash stuff that some people recommended me here on polycount but i'm also trying to deepen my mental ability of generating images(people may not know but you don't need an IA to generate images, your brain we're made for this[or maybe this is part of the schizo perk?]) i might talk more about this at some point but it's really working to a certain extent.
At the moment i'm sculpting this Trunk Hammer, heavily inspired by monster hunter, the head of the hammer is a tree trunk with some turkey tail mushrooms on the back, the handle an ivory tusk of somekind of animal(that's an excuse because there are no animals with this kind of tusk shape) and i'm experimenting with this kind of Shield(?),Handguard(?),Hilt(?) on the front of the hammer
Blockout
Starting to sculpt the trunk
Pureref
Replies
Update: stump finished. i just need to add the tertiary details, but this will take no time. started experimenting with the chain and the shield but I'm still on the fence about the chain.
I'm planning on using this asset to start learning animation. I already have a well-rigged humanoid, but if i port the model to UE5, i would want the chains to have collision with the stump. but I have no idea how I could do that.
The mushrooms are already done; I just need to spread them on the stump. the handle is a simple tusk, so there isn't much to do there, but I want to try to make its connection to the stump more compelling