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Stylized Stubby Flintlock Pistol (WIP)

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domfiglhuber polycounter lvl 6

Current modelling WIP.


This project is me revisiting and older model I made, improving and expanding with everything I've learned since.

Goal is to have a nicely detailed model for handpainting, inspired by assets like in Ruined King, but pushing for a more grounded and higher-fidelity geometry and shape-language.

TOOLS:
Blender, Clip Studio Paint, Wacom Intuos Pro M

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  • domfiglhuber
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    domfiglhuber polycounter lvl 6

    Where it all began.

    This model started as an entry for a fun one week Blender challenge at uni in summer 2022, themed "Pirates".


    My initial concept-art.


    The final render for the challenge, with a bevel modifier on it for a quick'n'dirty mid-poly.


    The low-poly model.
  • domfiglhuber
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    domfiglhuber polycounter lvl 6
    An early handpainting pass I did shortly after the challenge, around August 2022.
    This will become increasingly interesting to look back on =)


  • domfiglhuber
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    domfiglhuber polycounter lvl 6
    Redefining this piece through concept art first.
    Not sure I'll stick with these colours, but I'm quite pleased with the overall result ^-^


  • Lamont
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    Lamont polycounter lvl 16
    I like the earthy tones you had in the original... being wood and all I would expect it to be brown. A nice warm brown with metal accents would make it "pop" so to speak.

    Great start!
  • domfiglhuber
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    domfiglhuber polycounter lvl 6
    Lamont said:
    I like the earthy tones you had in the original... being wood and all I would expect it to be brown. A nice warm brown with metal accents would make it "pop" so to speak.
    Thanks Lamont ^^
    I certainly get where you're coming from, my original was made looking at photos from actual flintlocks and they're mostly of brown wood and brighter metal. It's a tried and true palette.
    But revisiting it, I want to give it a unique touch, hence going for the opposite with bright wood and darker metal.

    The inspiration for that was the Sailor Pistol from Sea of Thieves:


    It also conveniently segues into my current IP development, where I design for a civilization which has pale driftwood as it's main source of wood.
  • domfiglhuber
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    domfiglhuber polycounter lvl 6
    And here's the final concept :)
    As it turns out, I stuck with the colours and pushed it further.

    Next I plan to do some rough ref-sketches of different view angles and details, to provide guidance for the 3D and animation workflow.

    Though, since this project will remain in the concept phase for now, I was wondering whether I should start a thread in the 2D section?



  • Lamont
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    Lamont polycounter lvl 16
    Nah, keep it here. You're headed to the 3D stuff, just in concept phase.
  • domfiglhuber
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    domfiglhuber polycounter lvl 6

    Design Process

    Did some digging and found my design process sketches I made for the initial design.
    Just added some explanation to the different stages.


    Initial design sketches.


    And here's how I built upon the initial design, adding functional details and refining the overall shape.


    Re-sketch of the initial design (top right) and, after some studies (top left), building of the individual parts; assembled (bottom right) and exploded (middle).


    Further exploration and refining of the silhouette.
  • egeguncu
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    egeguncu triangle
    Damn, I would say you are headed in the right direction this looks great so far!
  • domfiglhuber
  • Lamont
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    Lamont polycounter lvl 16
    In the last image you posted, the far right has only one tiny element that has that "deformed" look to it, the part under the barrel. Personally it feels out of place because it's that one tiny element with that stylized method applied to it.
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