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Quake 1 - Monastery Gardens - Looking for gameplay and visual feedback

polycounter lvl 12
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Sersch polycounter lvl 12
I'm working on a Quake 1 map called Monastery Gardens for a while now and have released it as beta one week ago. If you play Quake 1, I would love to get some gameplay feedback (item placement, enemy placement, encounter difficulty, map layout). You need to have the Copper mod installed and use a modern engine port like Quakespawm or Ironwail.

Visual feedback is very much appreciated as well (lighting, distribution of details, player guidance).

https://www.youtube.com/watch?v=oty_pzKFrcM
You can download the map from my website.

Thank you!








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