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Building modular buildings and houses questions

jordank95
polycounter lvl 9
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jordank95 polycounter lvl 9
I have some houses that Im making and Im making a kit for those houses so I can make a bunch of different variations. 
Though I need to make a few houses that are unique looking. Would you still make a modular kit for these unique houses, or just build them bespoke as one big mesh?

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  • poopipe
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    poopipe grand marshal polycounter
    that really depends on what game you're making. 

    large open world - you're better off building the houses as one lump (be as modular as you like offline) and figuring out a system that lets you swap interior decoration/furniture etc. parametrically.  its much easier to handle lods and a lot less work to populate your world

    normal sized competitive FPS - use smaller modules, it works better for occlusion/culling, you have more granular control over lodding and you can be more flexible with the human scale layout while designing your maps. 
  • jordank95
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    jordank95 polycounter lvl 9
    @poopipe these are just exterior buildings that the player runs around. No interior needed (they are separate maps that load when the player enters a building or house).

    Some of the houses are just background houses too that the player wont even get close to. But the more bespoke houses are the one the player will be walking around. 
  • poopipe
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    poopipe grand marshal polycounter
    I'd probably build a bunch of windows and doors and stuff and stick them to a variety of bespoke/unique house shaped meshes as a starting point.  if you need to collapse them to single pieces later that's easy
  • jordank95
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    jordank95 polycounter lvl 9
    Ended up just building a simple modular kit. They're off the side of the road houses that players dont interact with, so I think it gets the job done and gives me variation. 
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