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How can I model this ruin?

cturbo
polycounter lvl 4
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cturbo polycounter lvl 4
How can I model this ruin? I'm currently working on creating old ruins and would love to understand the process for making this using Maya and ZBrush, texturing in substance. I'm not sure how you create those jagged edges. Should I just roughly block in the shape and then add a tiled brick texture, or do you actually sculpt the details in ZBrush for the broken stone wall edges?


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