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rReligionVFX™ – Real-Time Procedural VFX System for Motion Graphics & Animation (Univah Pro)

Hello CG artists,

“rReligionVFX™ is a proprietary procedural animation and VFX system designed exclusively for the Univah Film Engine (Univah Pro) and is used for motion graphics, falloff-based effects, and real-time 3D animation — without relying on node graphs.”

https://youtu.be/2e81fXSeYm8?si=LjdeSMfcVBTsKIF0

My name is Stephanie Iketuonye Michaels, founder and CEO of the Stephanie Michaels Software Company in Houston Texas. We've been building a powerful new real-time VFX and animation system called rReligionVFX — rReligion is the procedural core of our flagship real time rendering and motion graphics animation software called Univah Pro.

rReligionVFX makes it easy to create effects like falloff-based rotations, spirals, staircases, and more — without needing a node graph. It supports multiple distributions like:

🟩 Grid  
🌀 Radial  
🌐 Spherical  
➡️ Linear 
And of course Mesh distribution  

Users can stack falloffs and effectors to create layered transformations (similar to MASH in Maya or MoGraph in Cinema4D, but cleaner, real-time and much easier to learn).

WHAT THIS MEANS FOR YOU?
here is how this benefits you. 
1. INCREDIBLE SPEED & PRODUCTION QUALITY RENDERS IN THE REAL TIME VIEWPORT:  rReligionVFX is not a clone of MoGraph or Maya Mash Network, it's the evolution of both systems combined. We built a real time motion graphics system from scratch that no other company or software has. REAL-TIME, meaning, in Univah, you will be able to see the final production quality while working in the real time viewport. In Maya, Cinema4D and Houdini, you can create cool effects but you can't light them, shade them and see the final quality while you are working in real time in the viewport. You would have to interrupt your workflow by clicking Arnold render or redshift, then you wait a while to see the effects of your lights, textures and materials. In Univah Pro, you light your effects, shade your effects and it's all fully real time with incredible frames per second. Render Hundreds of thousands of instances with over 70fps in real time. 


I'd love to get your feedback — here's a demo:
👉 [WELCOME TO rReligionVFX]
Watch this YouTube link..
https://youtu.be/XAunfy8Q62Y?si=_NjwwRjDpxKBoKsD


https://youtu.be/2e81fXSeYm8?si=EdAAuoXQ3QolYbqe

You can check out our youtub shorts to see how quickly Univah Pro can get you started in creating production quality motion graphics in real time. 
Let me know what you think, and feel free to ask any questions.

Thanks!
— Steph

Keywords:
#rReligionVFX™

Replies

  • SmSoftwareCompany

    Hey everyone!



    We’ve built a new real-time 3D animation, VFX, and rendering tool called Univah Pro (The Univah Film Engine) — designed with Maya and Houdini users in mind. It’s built to give film studios, game devs, and educators a faster way to animate and render without the complexity of traditional pipelines.




       Key features:

    • Real-time rendering with Arnold-level quality

    • Extremely fast lighting and physics simulation workflows

    • Multiple render styles + clean, artist-friendly UI

    • Built to drastically cut render times without sacrificing quality


    We’re still in development but already being considered industry standard — especially compared to traditional Maya+Arnold pipelines.


    As you can see, one of the main features of Univah pro is its incredibly empty and clean UI. this is how the software starts. A beautiful emptiness. lol. this is done so that on first launching the software, new users are not overwhelmed or bombarded by hundreds of options and buttons. Our goal is to provide you with a very powerful renderer that is not at all difficult to learn. There are no node graphs. No overly complex workflows. Yet the results are on par with what you would get using traditional ray tracers. 

       Would love your feedback on:

    • What would make a tool like this useful in your workflow?

    • Any must-have features or concerns you'd expect?

    Here’s a [link to videos of Univah in use] if you’d like a look!
    Thank you! if you can already see the value of this product and how it would drastically cut down the time you spend on lighting a scene and rendering in different shader styles, please spread the word to all creators and share your thoughts with us if you have the time! 


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