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Vertex painting is distorting my mesh!

cturbo
polycounter lvl 4
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cturbo polycounter lvl 4
I completed the tutorial on vertex painting where the instructor utilizes world offset to allow painting into the cracks. However, I am now experiencing a distorted mesh. What steps can I take to prevent this?? Is this the best method for vertex painting or is there another way? I have tried smoothing the plane to get more vertexes and they are all equal and still getting this issue!



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