Also steam list "top" is a good go to, GOG "top" listings is also a good review spot, unless you are trying to get the "unpopular" not exactly main stream narratives and stunning art, then you have to hunt for those or look in a search for: "this unpopular game is amazing." usually an indie dev team or solo.
I gave Expedition 33 a shot, and it was decent, but since I didn't play
it for long, I can't really say much about the story. I appreciate you
telling me about GOG; I wasn't aware of that site.
Some people like to mod cyberpunk, but i hate how everything is being locked behind something, but anyway, keep on letting us know how it goes and list some of the ones you delight in.
Some people like to mod cyberpunk, but i hate how everything is being locked behind something, but anyway, keep on letting us know how it goes and list some of the ones you delight in.
Thanks, I'll take a look at it. I tried Cyberpunk and found it quite
dull, and after reading, I noticed many others felt the same way. The
graphics seemed cheap to me, like a knockoff of GTA. Recently, I played a
lot of games on Xbox Game Pass, which was enjoyable. I haven't really
been gaming for over 30 years, but I do recall the games from back in
the day on PC, Sega, Nintendo, and Amiga, which had great narratives and
felt more solid, without bugs. Back then, the gameplay was prioritized
over graphics. Nowadays, while the graphics are impressive, modern games
seem to have more bugs, and the storytelling isn't as strong.
Huh, great narratives and gameplay over graphics? The rose-tinted fog seems particularly strong here. Take Psygnosis as an example - Shadow Of The Beast, Killing Game Show and in particular Awesome want a word with you. Or most (all?) of the Bitmap Brothers titles, perhaps excluding The Chaos Engine and Speedball 2. Take the Commodore 64 as an example where some games sold you the loading screen (a scan of the box cover artwork) and then spent disk 2 to load some game that had very little to do with that artwork.
I think you need to fire up an emulator to shatter your memories.
I liked Cyberpunk 2077's graphics, thought it was pretty immersive. I agree with newer games being bugladen and poorly optimized. UE5 has lowered the bar of entry to becoming a game developer, for better and for worse. I think a lot of senior talent for optimizing games has left the industry; either let go for cost cutting measures or have moved onto work that pays far better.
I've currently been playing Dune: Awakening and have been having a pretty good time. There's jank and it could definitely be optimized better, but still felt worth the $40 for me. The devs are very responsive and have been pushing out patches quite quickly.
This thread is troll bait, and calling out game graphics being "cheap" or "dull" in an industry focused forum is just bad taste IMO.
I'd be inclined to agree, but I think the OP is a student which implies they're young and probably of impressionable age so I suspect it's herd mentality opinion.
@cturbo Cyberpunk's graphics, even if it released today, are objectively good among it's peers and there's a reason it's still used as a gaming benchmark 5 years since release.
FWIW on topic with the thread, I've been playing Clair Obscur and it's fantastic, definitely GOTY worthy, however my bias is showing and in my opinion Cyberpunk clicked with me more and is my preferred way to spend time
I liked Cyberpunk 2077's graphics, thought it was pretty immersive. I agree with newer games being bugladen and poorly optimized. UE5 has lowered the bar of entry to becoming a game developer, for better and for worse. I think a lot of senior talent for optimizing games has left the industry; either let go for cost cutting measures or have moved onto work that pays far better.
I've currently been playing Dune: Awakening and have been having a pretty good time. There's jank and it could definitely be optimized better, but still felt worth the $40 for me. The devs are very responsive and have been pushing out patches quite quickly.
For sure, I've read about that. A lot of the good workers have either
left or been replaced by cheaper labor from overseas. Everyone is just
copying each other, which has led to a lack of originality. That's why
games with a 30-year history continue to be successful. Also, there's
way too much anime!
Right.... There's a very good chance that there is at least one CP2077 environment artist on these forums. Game artists are well accustomed to negative feedback - its part of the job - but it can sting when its just insults without any constructive commentary. So if your goal with this thread is to directly insult the developers, then carry on I guess. If not, maybe rethink how you phrase things.
Grow up! I'm not the only consumer who feels it appears cheap; you ought to do your research and step out of your bubble
Umm. You are posting in the heart of this bubble.
You’re certainly free to express your opinion. But as said, here you’ll interact with and possibly learn from industry veterans, many of whom have worked on these exact games.
There are also a lot of reasons why issues like shown in that YouTube are happening, in multiple open-world games, and they have to do with the constraints inherent in these types of games. Difficult issues to solve, with no right answers. And limited budgets. And deadlines. And etc.
Anyhow the more tactful way to approach criticism like this, or like any other really, is to instead ask why this is like it is?
... but I do recall the games from back in
the day on PC, Sega, Nintendo, and Amiga, which had great narratives and
felt more solid, without bugs...
Speedrunners exploit bugs in these "bugless" games all the time . There wasn't much in the way of Q&A in those days, unless it was office staff . "Narratives" in older games were almost non-existent for the top 100 games on any console (Amiga had more story-types I would say), we just wanted to play. Go from left to right, top to bottom, get to the next area. Little bit of exposition at the start and something to conclude the story at the end with a word-dump and/or flashy screen.
For example my favorite games on the NES, Master System and Atari had zero narrative unless you read the manual to get an overview of the story and the goal of the protagonist . It was thinly applied to give the player some idea of what is going on in the world in most cases.
You have opinions about things so expand on them a bit more.
Replies
I'd do a callout for Arco!
I've currently been playing Dune: Awakening and have been having a pretty good time. There's jank and it could definitely be optimized better, but still felt worth the $40 for me. The devs are very responsive and have been pushing out patches quite quickly.
@cturbo
Cyberpunk's graphics, even if it released today, are objectively good among it's peers and there's a reason it's still used as a gaming benchmark 5 years since release.
FWIW on topic with the thread, I've been playing Clair Obscur and it's fantastic, definitely GOTY worthy, however my bias is showing and in my opinion Cyberpunk clicked with me more and is my preferred way to spend time
There's a very good chance that there is at least one CP2077 environment artist on these forums. Game artists are well accustomed to negative feedback - its part of the job - but it can sting when its just insults without any constructive commentary.
So if your goal with this thread is to directly insult the developers, then carry on I guess. If not, maybe rethink how you phrase things.
You’re certainly free to express your opinion. But as said, here you’ll interact with and possibly learn from industry veterans, many of whom have worked on these exact games.
Anyhow the more tactful way to approach criticism like this, or like any other really, is to instead ask why this is like it is?
For example my favorite games on the NES, Master System and Atari had zero narrative unless you read the manual to get an overview of the story and the goal of the protagonist
You have opinions about things so expand on them a bit more.