I’ve been trying to create panel lines in ZBrush, but they’re still coming out jagged, even with a mesh subdivided to around 25 million polys.
is there a better method for getting clean panel lines in ZBrush?
Or should i just handle them directly in Substance instead?
i have modelled my model in maya, and have imported it in zbrush just to get some quick panel lines and other normal details.
idk much about zbrush, just surface level knowledge
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