Hello, I am currently studying games and
I’d like to share my nostalgia project with you all. Growing up in the
80s, I have such great memories of spending hours in front of the TV,
watching my favorite cartoons. I remember changing the channels by
pressing those big, chunky metal buttons, with only four channels to
choose from. While this TV isn’t the exact one from my childhood, it’s
pretty close to what I remember, especially with that teak wood finish
Hi everyone! This is my latest blender project and i'm super happy with it so far I was wondering if anyone could give any feedback/ opinions. I'm super open to blender or general design advice for my scene!!
This "what are you working on" thread is about quickly sharing what you're doing, not about back-and-forth. That's what having your own topic is all about, so share an update here, and include a link for people to go and see more, and for them to interact with you.
Hey everyone, I’m currently working on a 3D cyberpunk-style street scene in Blender for my EPQ at school, and I'd really appreciate some honest feedback.
(im new to this so if the link doesn't work try clicking on my profile and the topic should appear)
I’m particularly trying to improve the lighting and atmosphere (it seems to be quite dark at the moment), so any tips on how I can achieve a realistic look with the neon lights, would be appreciated! But that said, any advice even on the design of the street would be great.
Thank you in advance — even small comments mean a lot!
I'm just having fun and doing anything to pass the time.
I thought about creating an environment inspired by The Last of Us, but lately I haven't felt like doing anything because of tiredness and maybe stress.
bought the hair tool addon for blender a few years ago and haven't used it for while, but its really is very nice, but is quite in depth at times.
Has 2 options for short fur/hair for video games shell hair and short hair this is the shell hair. Not sure of all the options yet, but easy to use different vertex groups for each section, like ear hair, fur on the side of the head etc that way cany vary the length a bit
great for combing too, has a guide object which you can sculpt using normal sculpt tools like nudge etc
finally got around to making my character all polygon based. need a better alpha for the beard tbh, but the technique using hair tool addon works fine.
I can finally get my work out of Blender and in to Unity or Unreal . Might do a pass in substance painter first
Hi everyone, new here! Just finished modelling one of my favorite (old) guns, SKS. Any feedback would be greatly appreciated. You can check out more shots here: https://www.artstation.com/artwork/4Nvmgl I'll be adding more detail shots, breakdowns, texturing and UV in the future.
Hi, My name is Kevin. This is a 3D environment that I am working on for my Major Study at the University of Hertfordshire. The scene is loosely based on the trailer for the new Naughty Dog game: Intergalactic: The Heretic Prophet. It's still in the block out stage but all feedback is welcome! The scene is based in an alternate 1985, hypothetically mankind discovered space travel after the end of the Second World War. This is the interior of a ship developed in the 80's in this universe. Here's the link https://polycount.com/discussion/237229/intergalactic-spaceship/p1?new=1
Hello everyone my name is Sylvanna and here its my first post and i want to share my wip of a real time character model of Formula 1 Pilot, Max Verstappen, It's not even 10 percent complete, I just wanted to show a little bit of the progress.
Work in progress: Attempting to create an OC Character. I mostly just want to make sure that there isn't anything out of proportion. Still wish washy on whether or not I should go a male or female route. I am leaning more towards female. Would love being raked over the coals on how I can improve the shape. The image includes placements for fur and no fur so keep that in mind with feedback. I thank you for any feedback you can give.
Also, I am new to this site. If this is not the place to post this or if there is a better place to post content like this for the purpose of feedback. Please let me know that as well.
Working on a FPS in Unreal engine for the past few weeks. My role on this is artist/tech artist/designer/animator/sound/UI and VFX while a friend of mine takes all of my blueprints and cleans them up and writes code. The original plan was to show off a plugin we've developed, but we just went on with making a game. I've went and got it going on Steam and just plugging along. Will be looking for testers as soon as we clean up a few things . The lighting is temp till I add in actual light sources.
Sea&Sea Underwater camera [hp] Just finished my first project in Plasticity
I would appreciate your support on Artstation: https://www.artstation.com/artwork/eRrYOX
haven't posted here in a bit and idk if people check the entire site so sharing here also:
its the season 8 episode 3 outro dice, this is a play on i believe this scene here in the outro that i've seen elsewhere about this "statement".
video <youtube link i do not know the name of the animation here but when they come out of the rubble, the s8e3 outro dice and replaying this scene, so i assume this or something similar is where it comes from.
Yawesome work all otherwise great to see some more stuff.
I finally finished working on my stylized character! I stopped working on it for a while since I was pretty burnt out but I finally managed to finish it
Hi there! I'm new here.
Although I've always worked as a 2D artist and animator, I started messing around with Blender some time ago, and nowadays I’ve been modeling some of my own designs.
Here is one of my latest pieces inspired by the Fallout universe .
Right now I'm focusing on improving my mesh optimization and UV workflow, but I'd really appreciate any feedback or critique. Cheers!
I'd like to share one of my portfolio projects: a hairstyle created for Replika AI - implemented and rendered in the Unity engine.
This is a real-time hair asset created using Ornatrix for 3ds Max with the "Branching Workflow" technique. This method is excellent for creating natural-looking hairstyles with hair cards while maintaining great performance for real-time applications.
A note on the production process: This hairstyle took 11 days to create. Unfortunately, the final polishing phase had to be cut short due to the shelling of my hometown and subsequent power outages. Despite the circumstances, I am happy to share the result that was achieved.
Thanks for looking! I'd be happy to answer any questions in the comments.
Added some opaque structures inside as a test. This is using mostly Transmission and Volume extensions for now; starting to explore how to improve scattering with the new in-progress KHR_materials_volume_scatter extension: https://github.com/KhronosGroup/glTF/pull/2453
Finished the Microscope hero prop I was working on for my portfolio: https://www.artstation.com/artwork/vbQ96v (Edit: replaced with a version under 1mb as I realized I was over the first go-around.)
Replies
Hello, I am currently studying games and I’d like to share my nostalgia project with you all. Growing up in the 80s, I have such great memories of spending hours in front of the TV, watching my favorite cartoons. I remember changing the channels by pressing those big, chunky metal buttons, with only four channels to choose from. While this TV isn’t the exact one from my childhood, it’s pretty close to what I remember, especially with that teak wood finish
This "what are you working on" thread is about quickly sharing what you're doing, not about back-and-forth. That's what having your own topic is all about, so share an update here, and include a link for people to go and see more, and for them to interact with you.
Hey everyone, I’m currently working on a 3D cyberpunk-style street scene in Blender for my EPQ at school, and I'd really appreciate some honest feedback.
here is the link to my topic with screenshots of my work https://polycount.com/discussion/236999/cyberpunk-blender-epq-project-feeback-needed-please#latest
(im new to this so if the link doesn't work try clicking on my profile and the topic should appear)
I’m particularly trying to improve the lighting and atmosphere (it seems to be quite dark at the moment), so any tips on how I can achieve a realistic look with the neon lights, would be appreciated! But that said, any advice even on the design of the street would be great.
Thank you in advance — even small comments mean a lot!
Any feedback is appreciated and the full breakdown is here: https://www.artstation.com/artwork/2BQ6KA
https://eduardwcosta.artstation.com/projects
this is the shell hair. Not sure of all the options yet, but easy to use different vertex groups for each section, like ear hair, fur on the side of the head etc
that way cany vary the length a bit
Hi everyone!
I'm happy to introduce my new personal project - Old Mansion Room.
Artstation: https://www.artstation.com/artwork/Jr8E0R
WIPeroni. Still need to finish the cassettes and work more on the presentation. Concept originally from Sheng Lam.
Any feedback would be greatly appreciated. You can check out more shots here: https://www.artstation.com/artwork/4Nvmgl
I'll be adding more detail shots, breakdowns, texturing and UV in the future.
Hi, My name is Kevin. This is a 3D environment that I am working on for my Major Study at the University of Hertfordshire. The scene is loosely based on the trailer for the new Naughty Dog game: Intergalactic: The Heretic Prophet. It's still in the block out stage but all feedback is welcome! The scene is based in an alternate 1985, hypothetically mankind discovered space travel after the end of the Second World War. This is the interior of a ship developed in the 80's in this universe. Here's the link https://polycount.com/discussion/237229/intergalactic-spaceship/p1?new=1
Thread
Artstation
Also, I am new to this site. If this is not the place to post this or if there is a better place to post content like this for the purpose of feedback. Please let me know that as well.
https://www.artstation.com/artwork/mAwmEY
Just finished my first project in Plasticity
I would appreciate your support on Artstation: https://www.artstation.com/artwork/eRrYOX
I'm currently diving into low-poly handpainting, and save to say loving it ^-^
You can check out more here
https://verenagredo.artstation.com/projects/eRrL1Z
I stopped working on it for a while since I was pretty burnt out but I finally managed to finish it
You can see more in my progress topic here which includes a video of my full process on how I made the character: https://polycount.com/discussion/236231/finished-stylized-character-kid/p1?new=1
I know this place is filled with veteran 3D artists and this may not seem much but I'm pretty proud of this one.
ArtStation - Mr. Big Hand Man
Artstation: https://www.artstation.com/artwork/QKD0DE
Awesome work. great micro details.
Animation idea, him buttoning those buttons up. ha
https://www.artstation.com/artwork/NqmP21
Hi there! I'm new here.
.
Although I've always worked as a 2D artist and animator, I started messing around with Blender some time ago, and nowadays I’ve been modeling some of my own designs.
Here is one of my latest pieces inspired by the Fallout universe
Right now I'm focusing on improving my mesh optimization and UV workflow, but I'd really appreciate any feedback or critique. Cheers!
https://www.artstation.com/artwork/YG6vdV
More renders in my Polycount Topic or Arstation
https://www.artstation.com/artwork/vbQ96v
(Edit: replaced with a version under 1mb as I realized I was over the first go-around.)