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Stylized Forest Environment Scene

2met7cen
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2met7cen triangle

Hey everyone. I just finished a small stylized scene in UE5. It was a fun project to assemble using my own assets and materials. A great way to practice environment creation and refine my workflow. Let me know what you think.
https://www.artstation.com/artwork/0l56yK?notification_id=6988907178

Replies

  • Fabi_G
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    Fabi_G veteran polycounter
    Hey, cool project :+1:

    Some aspects I think you could improve: 
    • man-made structures could be grounded more in the environment by adding some weathering and (dirt) gradients.
    • spiraling trunks look too artificial. You can counter this by introducing more irregularity and more stretch.
    • Tree trunks colors is currently a bit uniform, could use some variance/ detail/ gradients too.
      Perhaps some green/ moss growing up from the ground.
    • leaves/treetops are too noisy in my opinion.
      Could investigate approaches to get larger, less broken up shapes: https://simonschreibt.de/gat/airborn-trees/.
    • ferns and leaves texture look a bit flat in that render, could add some subtle gradients/ variance here as well. The fern plants mesh shape is a bit pressed flat.
    A rough overpaint, attempting to illustrate my points:


    Side notes:
    • Would consider a different title, as tree density is too sparse to be read as a forest.
    • Putting more images in the post is nice. When Artstation links are outdated/ break, context is missing. Use jpgs for small size.

    Keep it up!
  • 2met7cen
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    2met7cen triangle
    Fabi_G said:
    Hey, cool project :+1:

    Some aspects I think you could improve: 
    • man-made structures could be grounded more in the environment by adding some weathering and (dirt) gradients.
    • spiraling trunks look too artificial. You can counter this by introducing more irregularity and more stretch.
    • Tree trunks colors is currently a bit uniform, could use some variance/ detail/ gradients too.
      Perhaps some green/ moss growing up from the ground.
    • leaves/treetops are too noisy in my opinion.
      Could investigate approaches to get larger, less broken up shapes: https://simonschreibt.de/gat/airborn-trees/.
    • ferns and leaves texture look a bit flat in that render, could add some subtle gradients/ variance here as well. The fern plants mesh shape is a bit pressed flat.
    A rough overpaint, attempting to illustrate my points:


    Side notes:
    • Would consider a different title, as tree density is too sparse to be read as a forest.
    • Putting more images in the post is nice. When Artstation links are outdated/ break, context is missing. Use jpgs for small size.

    Keep it up!
    Thank you for your feedback! I appreciate your detailed comments and I'll definitely take them into account to improve my work.
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