Home 3D Art Showcase & Critiques

The Bi-Monthly Environment Art Challenge | January - February (94)

2

Replies

  • loon27
    Offline / Send Message
    loon27 polycounter lvl 8
    @stahlwart
    Well done! One small suggestion—some edges could use a bit of edge highlights to enhance the sense of depth.
    Especially on the inside of the telescope cap, where the shadows seem to blend together a bit.
  • loon27
    Offline / Send Message
    loon27 polycounter lvl 8
    Progress Update
    Texture are done!
    My goal was to stay close to the original concept, but I added some extra dirt and wear to enhance the sense of use.
    Any feedback or suggestions are always welcome! ~~ 😊

    model

  • nurichez
    Offline / Send Message
    nurichez triangle
    Fabi_G said:
    Nice blockout @nurichez. I think from some angles the shape could be tweaked slightly to support the conical look and flow of the design (red). To make it look even more cartoony/ expressive, some lines could be pushed past the original blueprints (yellow), so they're less straight horizontal/ vertical. 


    Personally, would consider adding large bevels early, but probably that's part of your highpoly stage. As a general note, I think the strap ideally has a length so the binos can comfortably carried around, currently perhaps a bit short? Keep it up :+1:  

    Very cool to see those different executions on the lamp assets :-B

    Was able to continue some on the abandoned place environment, but yet have to document the current state properly. Will update this post then :sweat_smile:
    Thanks for the feedback! I haven't been able to continue with it yet, but I'm going to make the changes you suggested and see how it goes, and then I'll continue with the high. 
    That's right, I didn't put in the bevels yet because it was a bit of an initial block, but now I'll start to prepare it better for the high poly. 😊
  • loon27
    Offline / Send Message
    loon27 polycounter lvl 8
    Quick Update
    I put together a simple animation and did some lighting renders.
    You can check out more render image on ArtStation:
    https://www.artstation.com/artwork/rlDXkG

    Render video uploaded on youtube
    https://youtu.be/X2eexC1BM_Q?si=I-Kf60lrd4A2hDYe

    P.S. I also noticed an issue with the bottom texture mask and made some fixes along the way.
  • BillyJackman
    A lot of really good work here!

    @Eric Chadwick - Good call. I will go back and add damage to the bottom. Hopefully I can get away with painting it in Substance!
    @loon27 - Thanks for the paintover. I agree with you 100 percent. Ill go back and remove the dirt in those areas. I really like the animation you made for the light on your artstation. great work!
    @klamante - Those Binoculars are amazing. Great work!
    @Hymil - flashlight looks great man. Love the details on the inside of the box!

    I had some more free time time so I took a stab at the binoculars as well. Let me know your thoughts!

    model
    Thanks!
    -Billy
  • HarryT25
    Offline / Send Message
    HarryT25 triangle
    Texturing attempt so far! :) Feedback would be appreciated! Thank you. I've seen some pretty awesome posts so far.
     

  • Pinkfox
    Offline / Send Message
    Pinkfox ngon master
    @HarryT25 There are some great fine details you've got, particularly in the grip. I could see where the contact of the palm and fingers could slowly wear down those sections. It really helps make it feel like it was carried and used.

    Something I think would help moving forward is a focus on some larger stains across the body. Don't be afraid to play with just the roughness values, it can be a great way to add subtle wear to a surface without affecting the color.

    Reference back to the concept and you'll see the edges, even the subtle ones at the top, have dust and grime build up. There are smears in places where you could interpret that something got on it and then was wiped off later but left a smudge. Those things can really help sell the believability of it.

  • BillyJackman
    Revisited my light asset to make the edits that you guys pointed out. The sketchfab model in my initial post has been updated to reflect the changes.

    @Eric Chadwick - I added some edge wear and rust to match up with your images. Thanks for pointing this out!
    @loon27 - I took your advice and also reduced a bit of the AO dirt to match up with your paintovers. Thanks for your help!



    Thanks!
  • Geausselain
    Offline / Send Message
    Geausselain polycounter lvl 7
    Hi everyone,

    I've finished the modelling, I'm going to unfold the UV, then I'm going to give some movement to some elements like the strap and the protective covers. For the texture, I'm going to work in unlit with only an albedo map for a handpaint style.
    This will be a first for me, if you have any advice I'd love to hear from you!
    Can't wait to finish this!

    Good luck all !
  • Houuuuurr
    Offline / Send Message
    Houuuuurr triangle
    Progress update:

    I applied what @Hymil said and softened the main body, but haven't completly rounded it off and removed the pinching at the edges.


    For the textures i wanted to go for a more realistic approach, but when it came to baking the textures i've run into a few problems, tried to fix them but i can't seem to, so i've decided to try something else, here what it looks like in Blender.


    Instead I went with painting the textures then tried to put it into Unity, but same thing has happened where the textures wouldn't show but at this point time the deadline is soon so here's what i've done in Blender incase i haven't solved it by the end's month.


  • Houuuuurr
    Offline / Send Message
    Houuuuurr triangle
    @HarryT25 Love the details on the handle, really shows the usage of it, I suggest adding edge wear to the bottom, adding to the 'used' look. Another thing i noticed, the hinges are on the wrong side.

  • crayz4pnutz
    I finally finished the textures. Any feedback on rendering/lighting is appreciated! :)


  • EtotheRic
    Offline / Send Message
    EtotheRic polycounter lvl 20
    I've been trying to add some animation and life to things rather than just still images. I am no animator but hope to improve.
    model

    I got a bit sidetracked and started making an unrelated, warhammer themed recon/lookout type character. I think making these spawned that idea. I did work on the face a bit more but I'll be using it for the character. 
  • Fabi_G
    Online / Send Message
    Fabi_G high dynamic range
    Wow nice ones!

    @crayz4pnutz With the current render, I think the handle visually merges some with the background. A different (darker?) color might help here, or a gradient. For an atmospheric render, I would take inspiration from prop photographs. I could imagine the lamp being placed on some surface (perhaps being switched on?) might help to make it look more realistic and grounded. If you want to go crazy could even build a  simple backdrop in Unreal with some Megascan assets. 

    Here some notes on the asset itself, some might be quick fixes:


    Much appreciate the feedback I've gotten, thanks for taking the time, unfortunately I haven't found the time to give the abandoned place another round until now.

    Keep it up :+1: (and see you in the next challenge? :-B)
  • Pinkfox
    Offline / Send Message
    Pinkfox ngon master
    Hey everyone!

    Incredible work throughout this entire challenge! A ton of interest in the props especially and it was great to see the feedback, suggestions, and assistance everyone was giving throughout. Congrats to everyone for your tremendous efforts!

    With March upon us it's time to welcome in the 95th challenge! Would love to see everyone over there either to participate or simply to support and provide feedback to those who are.

    As always, please don't take this message as a sign you must stop working! If there is still work you're doing as part of this challenge then please keep us informed, we'd love to see everyone make it to the finish line. :)
  • Torch
    Offline / Send Message
    Torch polycounter
    EtotheRic said:
    I've been trying to add some animation and life to things rather than just still images. I am no animator but hope to improve.

    Good initiative getting it in Sketchfab, nice work!

2
Sign In or Register to comment.