Hello,
in 3ds Max 2025, I useweight normals on my objects to assist in correct smoothness - works a charm! Unfortunately the weighted normals do not seem to be exported in the fbx. I have tried modifier 'Turn to Mesh' without any sccess. In 3ds Max all looks good.
Can anyone help?
in FBX

wireframe


My thanks


Replies
Thanks for relpying! I always view the fbx in 3ds Max before passing it onto the unity developers.
Here are my fbx export settings:
Cheers
Thanks for all your responses!