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WIP (Original Character

Wolfer
polycounter lvl 8
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Wolfer polycounter lvl 8
Hi there so working on making this anime character of mine into 3d. I got his body and outfit right but well I like to make sure i'm taking the right approach for the uv unwrapping. Just i seen many tutorials so the information tend to get confusing for me. I see some stretching on his shoes but however on the un map, the face orientation doesn't show being too bad. To add for my character pants, while i know it be good for it to be square like going down, it does seem like this is a good unwrap since it pants but I rather show the progress so far for this. I think i'm also asking because since this is pants that is organic in a way not like a helmet or so i wonder on the unwrapping more. 

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  • Fabi_G
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    Fabi_G high dynamic range
    Hi! Are you sure your checker map is UV projected? The way the checkers get cut off makes me wonder.
    If you want it looked at, you could attach your meshes :)
  • Wolfer
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    Wolfer polycounter lvl 8
    Yeah. i knew i did something off. I had it where i just gave it a material with a checker texture for it base color.  But did not attach it to the uv or so. So here is how it looks when i fixed it up with attach. But yeah didn't have it project by UV. THank you for poiinting that out.
  • Wolfer
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    Wolfer polycounter lvl 8
    I will be posting more on the unwrap but thought I show how he looks so far after all the modeling.
  • kanga
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    kanga quad damage
    I don't think the unwrap is your biggest problem so far. I think you want to have a look at manga anatomy (which is the same as anatomy anatomy) first.
    Its easier for you if you nail the naked form, then cloth it. The model is looking a bit goofy at the moment. The hips are a bit large for a male. The head hands and feet are a bit strange. For game models its a good idea to use square polys. Judging by your uved trousers it looks like mesh errors because the mesh isnt flattening properly and the different pants pipe sizes are an indication something is wrong. Practice naked studies first.
  • Wolfer
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    Wolfer polycounter lvl 8
    I look into that. Thank you
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