Hi there so working on making this anime character of mine into 3d. I got his body and outfit right but well I like to make sure i'm taking the right approach for the uv unwrapping. Just i seen many tutorials so the information tend to get confusing for me. I see some stretching on his shoes but however on the un map, the face orientation doesn't show being too bad. To add for my character pants, while i know it be good for it to be square like going down, it does seem like this is a good unwrap since it pants but I rather show the progress so far for this. I think i'm also asking because since this is pants that is organic in a way not like a helmet or so i wonder on the unwrapping more.
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If you want it looked at, you could attach your meshes