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Advice to improve face topology

How can I improve the topology especially around the nose. It's getting a bit messy and more complicated to manage the geometry. There are some poles created which is a bad sign and the smoothing doesn't look good either at a certain point. The level of polygon density around the nose is about satisfactory for what I want the final model to have because I don't want to use subdivision. I'll add more loops around the eyes later too!

Any advice would be appreciated!


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