Trying out the different material approaches to surfaces, old and new
1, Standard Normal set up
2, Bump Off Set
3, Parallax Occlusion Mapping
4, Nanite
Found this old tree, what to do, what to do.....add it to the pile :)
Testing out morph shapes in UE5
360 8K test, I will give it another render soon as the exposure is too high.
Little update, about to fix the shoulder, neck area and the teeth and then I am looking foward to sculpting and detailing this bad boy.
Replies
Trying out the different material approaches to surfaces, old and new
1, Standard Normal set up
2, Bump Off Set
3, Parallax Occlusion Mapping
4, Nanite
Found this old tree, what to do, what to do.....add it to the pile :)
Testing out morph shapes in UE5
360 8K test, I will give it another render soon as the exposure is too high.
It was free map a couple of months ago- https://www.fab.com/listings/ee1872f9-1876-4fad-8f1b-b7bf1cd27abdLittle update, about to fix the shoulder, neck area and the teeth and then I am looking foward to sculpting and detailing this bad boy.