Hey everyone! Welcome to the 86th edition of the Bi-Monthly Environment Art Challenge for the months of September and October!
challenge is a way for real-time 3D artists to test their skills and
create a piece of work based on concepts provided. It's open to those of
all skill levels and we do our best to provide meaningful feedback
along the way so everyone can come away from the challenge with
actionable points on which they can improve their craft!
is welcome in this challenge no matter your skill level! It's a test of
your own ability not a competition between members. We're all here to
improve as artists and learn from each other.
- ENVIRONMENTS -
HARD SURFACE ENVIRONMENT:
Green house from Halo by 橄榄油
废弃项目01 by sleepy pang
- PROPS -
HARD SURFACE PROP:
Kizazi Moto: Stardust by BDWY .
Architecture & Props Design by André Leroy
- RULES -
Please read all the rules before starting:
to post at least one critique for every post that you make. This will
make for a better learning environment and help us all grow as artists.
your best to finish as much as you can in the time frame provided, but
remember even if you don't finish by the end of the challenge we
encourage you to keep pushing and finish your piece!
- Post what
you are working on in this thread so that way it's a more centralized
place for advice and critique. Please avoid creating a new thread as we
don't want to spam out the forums.
- It is recommended to use a
game engine to present your work. Unreal Engine, Unity, and CryEngine
are very common engines that can be used but feel free to use any
alternatives that you want. (Marmoset Toolbag for example.)
free to change up your chosen concept a bit if you want! Interpret
these concepts to your liking, especially if your aim is to add
- If you finish your project and decide to
post it to something like Artgram or Artstation, make sure you give
credit to the concept artist in the form of a link to their profile.
Additionally, it is recommended to ask a concept artist for their
permission to post a 3D piece based on their work before doing so.
- RECOMMENDATIONS -
you are just starting out making a scene, it can seem complicated or
imposing. Take your time planning and blocking out, it will set you up
for success later on.
- Think about how you can re-use assets,
re-use textures, break it down as simple as possible and plan it out. A
lot of people will break it down in their own way when they start out
their challenge. Gather some reference images as well for different
parts of the scene, don't be afraid to make it your own.
strongly encourage you to go and look at other games and see how they
make their assets as well as get concept art to give it your own feel.
goal is to learn and grow both artistically and in your ability to both
give and receive critique, but don't stress about it and remember to
Good luck everyone!