I'm really into SD, and I think about switching positions inside the game dev to be a full time material artist, mostly concentrated on procedural materials authored in SD. But sometimes it's hard for me to push myself an extra mile as I don't know where the future is going to take us in the texture area. There's more and more high-quality textures available online now, studios' libraries keep growing, photo-scanning is more prevalent with high-poly capabilities of UE5 making it easy to put anything into the engine. With all those things happening now, I wonder if there's going to be a demand for Substance artists 10 years from now. Well, no one can know the future, but I think the insiders can see a direction where things are going. I'd really like to know your thoughts on the subject.