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Weird edges when using decimated model as high poly for baking

Hello.

I am try to bake high poly to low poly. When I used original hp model everything worked as expected.

1123.jpg


Then I decided to try the same process but with model decimated in zbrush.

3124512.jpg 2151.jpg


And It seems that painter doesn't like it.

216123.jpg


Is there a way of working around this?

Thank you πŸ˜„

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