Home Adobe Substance

Weird edges when using decimated model as high poly for baking

Hello.

I am try to bake high poly to low poly. When I used original hp model everything worked as expected.


Then I decided to try the same process but with model decimated in zbrush.


And It seems that painter doesn't like it.


Is there a way of working around this?

Thank you 😄

Replies

Sign In or Register to comment.