The key is layering a lot. I've made lots of subtle details in both basecolor and roughness. Stuff like: tiny noise in roughness and height, basecolor variations, small accidental scratches, little white dust particles (works surprisingly well in adding realism btw), edge wear, dusty wipes, directional scratches (for the scope rail), fingerprints, ao dirt, cavities dust, etc. It all may feel like too much time to do, especially on the small barely noticeable details, but it still plays a role in overall look and feel of realism. I've made a breakdown of roughness and basecolor layer by layer at the bottom of my artstation post.
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Look very good,realistic and detailed.Nice work.Would you mind sharing some tips on the materials,as I'm working on a sniper rifle myself rn ?
The key is layering a lot. I've made lots of subtle details in both basecolor and roughness. Stuff like: tiny noise in roughness and height, basecolor variations, small accidental scratches, little white dust particles (works surprisingly well in adding realism btw), edge wear, dusty wipes, directional scratches (for the scope rail), fingerprints, ao dirt, cavities dust, etc. It all may feel like too much time to do, especially on the small barely noticeable details, but it still plays a role in overall look and feel of realism. I've made a breakdown of roughness and basecolor layer by layer at the bottom of my artstation post.
Good work. Clean and realistic.