Thanks Marie! I do this to approximate the intended volume and check for intersections. These are simply curves with a round profile assigned, to be replaced with different types of profiles down the line.
Just a quick (successful) geometry optimization test to see if it can realistically fit within my poly limit. Still looking pretty rough overall though - after about 2.5 days worth of work.
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Current work in progress - this is how the sauce is made. Hooray for Blender's curves. One day of work so far.
Great work Thomas! I'm always excited to see that you posted something new :)!
Cheers Florian!
I expect I'll be posting quite a few more of these.
Wasn't expecting for you to use tubes but it looking great!
Thanks Marie! I do this to approximate the intended volume and check for intersections. These are simply curves with a round profile assigned, to be replaced with different types of profiles down the line.
Just a quick (successful) geometry optimization test to see if it can realistically fit within my poly limit. Still looking pretty rough overall though - after about 2.5 days worth of work.
Oh interesting, thank you for getting back to me, doesn't look rough to me at all!
very smart hair work, incredible stuff.