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Mesh goes black when I rotate it in 3DS...

guitarguy00
polycounter lvl 7
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guitarguy00 polycounter lvl 7

Hey guys, i've come across an issue in Max 2022(was previously using 2019). I have a mesh that has been triangulated for baking purposes but I want to duplicate a part and rotate it/mirror it to the opposite side. The issue is that when i rotate ANY part of the mesh, it turns black?? The faces look completely normal prior to this. This is giving me some funky issues when I export out into Painter. I have reset transform, applied an Edit Poly on top, Edit normal on top, flipped the faces and nothing has worked. Any ideas? Thanks in advance.


I should note that it occurs when I rotate a part of the whole mesh at the sub-object level. It also happens when I detach a part as a clone, rotate it and then re-attached it to the main mesh. If I rotate the whole entire mesh at object level. It is fine. I cannot assign smoothing groups, it seems the normals are "locked"??

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