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[WIP] Custom MPX, please criticize my texturing

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coolguyslims polycounter lvl 2

Hello,

I'm working on this game-ready Sig Sauer MPX model with custom parts and I'm just about finished with texturing. I'll be creating a DBAL-3 laser device for the gun as well that I haven't finished producing a low-poly model of, so I figured while I'm doing that I can gather opinions on my progress so far. I'm rendering this in Marmoset Toolbag 3 with a bunch of lights for visibility. This is the scene I used while texturing, so there are lots of lighting artifacts.

I've been having trouble trying to avoid the whole piece just becoming a gray soup of each piece being indistinguishable from the next.

The carrier system hasn't been touched, yet. The stock is still in progress.

I like this shot a lot.

Probably the most wear on the whole gun is located here.

You can see the difference in texel-density between the two meshes here in the grain, but I don't know if I want to downgrade the grain's quality for consistency. Tell me what you think.

I'm proud of the texturing on this optic the most, I think. The glass lens is still in progress.

I'll be putting more attention on the buttons and switches later.

Let me know what you think, please!

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