Hello guys,
I' am working on the project 3 years already. But I feel that just lagged behind the industry a bit. May be I getting old, but 3 years ago there are was more different discussions, a lot of awesome substance designer artworks and other great 3d models. Dan Thiger, Joshua Lynch, Vincent Deroizer even not posting any substance art, other 3D artist that I followed too. What is happening with the industry right now?
The release of our project is coming soon and I finally can do some 3D art for myself, but.. party is ended?
Thanks,
Andrew
Replies
Yea, unfortunately dedicated 3D artist communities focused on discussion just aren't very popular these days. Most artists are focused on growing their follower counts (or growing their personal brand) on sites like Youtube, Twitter, Instagram, etc. instead.
do you think that leads to anything?
like, how much following can an artist get on social media? Does it translate to anything tangible?
It can if they are trying to make money by selling asset packs / tutorials / scripts via sites like Artstation, Gumroad, Udemy, etc. , and/or if they want to earn income from commissions / donations from sites like Patreon. The more followers the easier it becomes to advertise new works/products. Some artists make their entire living from followers on social media sites these days.
It is ok, we all trying to do that but today's "silence" just a bit rueful. Everything I feel can be just my wrong feelings, because I did not participated in most of art discussions or trends because of full time job. This is why I asking you guys.
Oh, it's very loud at other places. There are tons of 3d dedicated facebook groups for example. But social media is of course no place to give constructive critics and discuss details indepth. It's more oh, look how cool i am. And when you disagree then you are blocked. On the other hand, this indepth feedback is not longer really required. Youtube answers nearly every question nowadays. Times have changed.
I still prefer the old way :)
I also think may be evolution of photogrammetry contributed and made 3d and texturing production less interesting for may projects
This idiocy is the problem for me: facebook & anything like it. /or there is some behind the scenes situation in regard of hands being changed on site that i am unaware of though contemplating as to whom it might be if there is.
Basically just took p.c. out entirely and anyone promoting it *killed* p.c. as far as i am concerned. but short response yeah party is over.
I blame discord culture as well. It's hard to lead any long-term discussion when even "1 hour old" post is unnoticeable by many.
Idk, for me it's hard to judge my works based on passive video watching or something. Having mentor, or just other experienced telling you specifically what was wrong and how to improve is different.
Discord does have a forum mode now. We switched on the Bifrost forum and it does work great.
IMO Substance Designer specifically is getting a certain decline for a few years already. It turned into a kind of sport to boast more than actually useful tool. In a company I work for it's basically me and one more guy who sometimes use it too. Nobody else. And I am constantly looking for alternatives to get rid of it from my workflow . Just not found one yet.
In all honesty it's not that convenient tool at all from an artist perspective. Takes enormous amount of time to create realistic material vs photogrammetry and it's ability to quickly generate real looking stuff with a new seed is well, I would say overstated. Usually it's contrary , no more real looking and repeating like crap. Still works perfect for a man maid patterns although.
I predict once we get cool easy GPU rendering and node based tools aka Blender a bit more advanced and easy to use, so long SD . I am also looking forward to what ClarisseFX would become with GPU render .
Kinda yeah, but most servers dont use it still.