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Advice on creating transparent surfaces / glass

polycounter lvl 3
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coolguyslims polycounter lvl 3

Hello,

I'm creating a modular weapon build that features an optic with glass and I don't know how I should start.

I've created a normal map that I'm satisfied with and am moving onto creating an occlusion map, but I don't know what I should do. I've created PBR textures before, but I've never made transparent materials and I don't know where I should start. Should I even have any occlusion on a transparent material? Also, how should I create the actual dot that is used for aiming?

Some guidance would be greatly appreciated.

Thank you 😊

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