Whenever i import the mesh in Unreal, some of the faces are deleted.
Any sugggestions on this..?
Is the geometry really gone? No inverted normals? Is the imported mesh triangulated?
You could attach one of the problematic meshes for people to check out.
So here is the mesh that has issues.
What jumps out right away when inspecting the model: it's super small.
I recommend to work with real-world dimensions to avoid issues. One unreal unit is one cm iirc.
I will just try and let you know if this is working.
Thanks for your time and help man,
Thanks a lot for the help.