I'm so bad at rigging something I cant build a good structure for bones please help me for fixing that problem How can I fix that? I want that part follow weapon bone but I dont want rotate to upward how can I achive that?
maybe you post the solution for future generations to learn from it? ;)
following the current trend in 10 years someone will have the same issue, having a solution is always better than asking for a fix that someone might have found ages ago
I've created a new bone between Tripod bone and Weapon bone. Weapon bone linked to plate bone and plate bone linked to tripod bone.
Root>Tripod>Plate>Weapon
In Unreal engine I've build a control system horizontal rotations only rotates plate bone and also affects weapon body too. But vertical rotations only affects weapon bone so that plate bone never moves up and down.
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dont have the plate be part of the same bone as the rest of the gun, it should be its own bone/parent, only the bolt should rotate?
Yes, I've created new bone for plate. But when I move weapon bone, plate doesn't following weapon is that not a problem in unreal engine?
I found my answer in unreal engine documentation thanks. :D I should keep learn unreal engine.
maybe you post the solution for future generations to learn from it? ;)
following the current trend in 10 years someone will have the same issue, having a solution is always better than asking for a fix that someone might have found ages ago
Yes you are right. Actually I was thinking wrong about how Unreal Engine skeletal meshes works. I've read that topic https://docs.unrealengine.com/5.0/en-US/skeletal-mesh-animation-system-in-unreal-engine/ .
Short answer is
I've created a new bone between Tripod bone and Weapon bone. Weapon bone linked to plate bone and plate bone linked to tripod bone.
Root>Tripod>Plate>Weapon
In Unreal engine I've build a control system horizontal rotations only rotates plate bone and also affects weapon body too. But vertical rotations only affects weapon bone so that plate bone never moves up and down.