I've been learning to use substance painter and the sculpt->make-normal-map-for-low-poly-mesh pipeline. I'm trying to make some textures and normal maps for bricks, stone and wood, baked them through substance painter, and they all turn out like that:
Instead of something like that:
My issue is that there seems to be more purple at the top and more green at the bottom. Is this normal? In the blender viewport the material looks weird, too, they go from light to dark although they should be similar. Is this wrong? Am I doing something wrong?
The high poly 3d models are all fine, all the bricks are equal in extrusion.