The mouse is actually glued to the lower plate. Thus if i lift the mouse up, the mouse wont lift and i can comfortable to any movements i want with my spacemouse. the armrest looks too high, but its not. its perfect. keyboard also has perfect transforms, rotation, location, angle etc. all perfect.
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Nice. The big problem with those things (and the reason mine has lived in a drawer since 2011) is that the buttons are shit and as a result you need 3 hands to operate one.
What did you do to make the macropad? Is it home built or one of the kits?
u can buy such keyboards everywhere.
the 2 buttons on the spacemouse can easily be used with same hand. u press the buttons against the device. not downwards. u press em horizontally. towards the metal. very< easy
Looking at yours more closely I think they changed the button design since I got mine.
What's the software support like these days? I had a driver that emulated a mouse a few years back which made it actually useful - is that still an option?
never heard of that :D u dont use spacemouse as a cursor lol. u just move cameras or apply telekinesis on objects.
delete
I think you replied to the wrong thread 😁
oh^^ so yeh.. no idea what u mean... sm was never meant to replace the cursor. o.o
but if u really need it. u can move and rotate for example ue assets.
turning rocks, then placing them on ground, was never as easy as with spacemouse.
level designer should get a sm and then work together to create a mod for ue which lets u move objects with the sm.
Their driver updates are far more consistent nowadays. Works in Max, Maya, Blender, Unreal (native in 4.27 and beyond, or download and install this guy's plugin which I actually prefer : https://www.unrealengine.com/marketplace/en-US/product/spacemouse-for-unreal-engine), Zbrush 2022, and some 3d slicing programs (Formware, Lychee). Still not something someone really needs for 2D work, but I can't recommend these pieces of hardware enough. They take a bit of time to adjust to for mapping shortcuts (if you get the Enterprise version), or you can go ham in like @napelazam and spread your neurons to new dimensions.
This is really awesome work @napelazam! I noticed you have a sloped ergo base in the background. What steered you towards the block design you're showcasing here? How did you work with the software for mapping your hardware keys?
that sloped object is actually shit. height is too low. the armrest in the front is much better.
i didnt map anything yet. but ill for sure put undo and redo on the 6 keys keypad.
The last time I ran mine with max the drivers forced stupid flying camera movement which completely knackers you when modelling. It basically renders the device pointless outside of flying round environments and means you still need a mouse for 90% of your tasks. It was the same for Maya although less pronounced because Maya has shit camera navigation.
When I had it emulating a mouse it was actually useful day to day.
I guess it's a use case thing. I generally operate a far wider array of tools than most people over the course of a day so my needs are somewhat eclectic
Anyway. Enough bitching.
This thing is pretty cool - is the keypad VIA /qmk compatible?
ofc u need a 2d mouse...?
spacemouse is not made for replacing CURSOR. ialready said that 10 times.
its for moving camera and objects. thats it.
What I'm saying is that when you make it emulate a mouse it's much more useful. Shame the drivers the nice man made went away.
Anyway. This is detracting from the clever thing you made which I like very much