Hi all,
Here's a character I was a working on for the past few weeks. She's called Thyra and she's a Nordic witch that is meant to be an enemy character. I sketched out her design, then sculpted her in Zbrush, textured her in Substance 3D Painter, rigged her in Maya 2019. and rendered her in Marmoset Toolbag 4.
For some reason I feel like there's something off with her look and I'm not sure what it is. Maybe it's the lighting, maybe it's the skin, maybe it's the hair, maybe it's everything.
Let me know what you guys think.
Replies
Hi! I think the character looks quite cool.
A few areas that I think could be improved:
Do you know in which game engine the character will be implemented yet? I believe it saves much trouble/time to check assets in engine as soon as possible.
Keep it up 🚀
i wish i had found this link on nordic runes a while back to help with some freelance concepts. like most general public information it is rather scattered to the winds but this seemed like a great resource.
so i was looking for what specifically made your character a villain. what's most immediate is that she's a beautiful young woman so her actions must be what's villainous. the pendant of a raven, feathers padding her shoulders, seductive cuts in her frock would lead me to believe she is mischievous and a prankster. were the main character an incel and she ain't putting out like a good girl, i think you'd have a winner. these associative details are good as subtle but are not apparent or forthright. to make her look more like a villain, i'd lean into readable details that made her look tricky. a pretty face will be the first take of attention. in the shadows that frame her, those details should tell why she is not to be trusted or trifled with that are clear nods.
Thanks for the feedback!
I agree with all the notes you mentioned. I do think she needs a lot more breakup and variation since she's looking too clean and plain. I made the eyes using the marmoset eye tutorial so I guess I need to make some adjustments to the material to keep it from looking flat.
This character is meant to be in Unreal and yeah I agree it would be wise to implement her asap.
I'll keep at it. Thanks again!
Nice find! Truth be told I was looking up Nordic runes and found a hodgepodge of images and picked the ones that stood out to me.
Good point about her villainous nature. It should be more apparent that she is evil and ready to hurt anyone that crosses her. I'll make some adjustments to the lighting, pose, and expression to emphasize this better. Thanks a ton!