Hi, I baked Normal map in Maya but I have a problem.
When I import Normal into Photoshop to check with UV, it look like doesn't match with the UV :(
After that, I import low poly into Subtance Painter for texturing, the Normal map look fine. Can anyone tell me what step i did wrong?
Replies
Are your UV's overlaid in photoshop the exact same dimensions? If its fine in painter, then the issue is most likely whatever you're doing in photoshop.
Thank you very much, I'll check again