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Normal map problem

taD083
polycounter lvl 2
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taD083 polycounter lvl 2

Hi, I baked Normal map in Maya but I have a problem.


When I import Normal into Photoshop to check with UV, it look like doesn't match with the UV :(

After that, I import low poly into Subtance Painter for texturing, the Normal map look fine. Can anyone tell me what step i did wrong?


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