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Maya. Evenly distribute vertices along an edge.

polycounter lvl 7
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Kligan polycounter lvl 7

I googled this, and all I found is an old script that wasn't updated for a while and doesn't work on newer versions of maya.


Basically, what I want is to take this piece, for example:

And evenly distribute vertices along the edge.

This is just an example to show what I mean. I'll later export this one in zbrush and convert to dynamesh, so it's whatever that it has loops everywhere.

But sometimes I need to cleanup mesh geometry and it's annoying to move around vertices by hand.

Is there a faster way to evenly space vertices along the edge?

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