Hello , i tried to ask this question on Unreal forums but never got any answer, I tried to search online , yet to no solution , I was wondering if someone here can point me to the right solution ...
don't know unreal, but try turning them off If you can ? to see if they are the problem. But if i'm wide of the mark I'm sure someone more au fait with unreal be along to correct me ;)
Replies
looks like either mip mapping or lodding
I used directly megascan model of grass , what should I do to fix this?
don't know unreal, but try turning them off If you can ? to see if they are the problem. But if i'm wide of the mark I'm sure someone more au fait with unreal be along to correct me ;)