i have wondered why this seems to be such a big thing. There are times it makes sense to have UV's overlap. Other times no.
My guess is that the laziest modelers just toss the UV's into a big mess and then you have issues with overlapping where there shouldnt be? I dunno.
If you intentionally overlap your UV's for some reason, like you want the same texture on different parts of model (maybe it is mirrored or you cant ever see two sides at once), then you did it for a reason.
If you have overlapping UV's but you didnt mean to, that just means like, you are only half way paying attention to the work you are doing? I dont know how that could happen.
It means you are, by asking this question, too incompetent to be employed. If you don't thoroughly understand UVs, like, do you even know how texturing works? Could you explain the process by which a normal map is made, what it accomplishes, how it works, and what each layer represents?
How rude. The sentence is just totally obscure. Non-Overlapping UVs, what is this ? Lightmap UV's ?
Yes some people are pure sculptors (and they'd better be very good at it.)
If you want a guy knowing to unwrap properly (and A LOT of artists dont get how to unwrap properly) , just ask for it, not "understanding Non-Overlapping UVs".
It's a bit cryptic, but it makes sense. The question tells me what kind of artist they are looking for.
They want to know if you can unwrap and understand the implications of overlapping uv's when it comes to baking. But also if you know when and how to overlap uv's to save valuable uv space.
Replies
i have wondered why this seems to be such a big thing. There are times it makes sense to have UV's overlap. Other times no.
My guess is that the laziest modelers just toss the UV's into a big mess and then you have issues with overlapping where there shouldnt be? I dunno.
If you intentionally overlap your UV's for some reason, like you want the same texture on different parts of model (maybe it is mirrored or you cant ever see two sides at once), then you did it for a reason.
If you have overlapping UV's but you didnt mean to, that just means like, you are only half way paying attention to the work you are doing? I dont know how that could happen.
That's awesome. Essentially saying, in a job posting: "Please understand how to do the job you're applying for." 🤣
We get a lot "i use zbrush only" applications. They dont know how to create uvs or topo.
recruiters hate this trend
It means you are, by asking this question, too incompetent to be employed. If you don't thoroughly understand UVs, like, do you even know how texturing works? Could you explain the process by which a normal map is made, what it accomplishes, how it works, and what each layer represents?
Do you know anything or do you doodle in Z-brush?
How rude. The sentence is just totally obscure. Non-Overlapping UVs, what is this ? Lightmap UV's ?
Yes some people are pure sculptors (and they'd better be very good at it.)
If you want a guy knowing to unwrap properly (and A LOT of artists dont get how to unwrap properly) , just ask for it, not "understanding Non-Overlapping UVs".
It's a bit cryptic, but it makes sense. The question tells me what kind of artist they are looking for.
They want to know if you can unwrap and understand the implications of overlapping uv's when it comes to baking. But also if you know when and how to overlap uv's to save valuable uv space.
but that would understanding overlapping UVs, not the ooposite as they asked :P