It's not been easy staying disciplined with lockdown. That been said I've been Nle to kick my ass in gear and work onΒ personal project these past couple of weeks; Jon Jones.
Hey folks, keeping myself busy with this Texturing proces. The bakes (using marmoset toolbag) went well (minus a few areas that needed tweaking). Once I finished that and then cleaned the mouth area for seams, I imported my textures and mesh to substance painter using the UDIM method so that I could paint across textures.
It's really seeing the character come to life through the textures, especially added pore and skin details to push the quality even further.
When I'm happy with the skin I'll finish the rest of the outfit. Then I can sleep π΄.
Hey Denzil this is looking pretty solid, how did you go about doing the hair? It looks like you're baking the head/brow hair down onto texture, but the beard is more alpha planes - how did you create these from the fibermesh groom in ZB? Looking forward to seeing more progress.
Replies
More updates over the week, going for something like this sort of look:
Retopology and unwrapping
Hey Folks!
Been A while since I posted an update since it was my daughters 1st birthday this month ( I'm a very proud dad).
#jonJones #ufc #characterart #3dart #3dcharacter #lowpoly #retopology
Texturing
Hey folks, keeping myself busy with this Texturing proces. The bakes (using marmoset toolbag) went well (minus a few areas that needed tweaking). Once I finished that and then cleaned the mouth area for seams, I imported my textures and mesh to substance painter using the UDIM method so that I could paint across textures.
It's really seeing the character come to life through the textures, especially added pore and skin details to push the quality even further.
When I'm happy with the skin I'll finish the rest of the outfit. Then I can sleep π΄.
jonJones #ufc #characterart #3dart #3dcharacter #lowpoly #substancepainter #texturing #marmosettooolbag
Hey Denzil this is looking pretty solid, how did you go about doing the hair? It looks like you're baking the head/brow hair down onto texture, but the beard is more alpha planes - how did you create these from the fibermesh groom in ZB? Looking forward to seeing more progress.
@Torch
Cheers,it was mostly just card placement in maya. Nothing magical.
Good thing is don't be afraid to look at characters that have already been made in games and just follow their techniques
Texture Updates in Substance!
Hey folks, it's been a while since I've posted, here are some updates:
I'm happy with the texture process that I've done in Substance Painte, so I'll be moving onto the Lighting in UE5.
excellent work, very impressive.
@killnpc Thanks Dude!
It looks realistic, but I would recommend working a little more on the ears.
@shokkers what would you recommend?
Nice work.
Fantastic work - not sure if the above comment realizes what damaged/cauliflower ears are.
Looks good! imho really captured his likeness ποΈ
"not sure if the above comment realizes what damaged/cauliflower ears are."
....also recognised as a 'badge of honor' worn by Rugby Union, front row forwards π€