Hey, thought I'd show some of my work on here. I've been working with blender for less than a year on and off until recently. I've been focusing on mastering heads from scratch first before I move onto the body, etc. I'm currently learning retopology, then unwrapping so I can start to color/texture the ones I want. Anyway, I know they're not perfect or anything, and I can always modify them if I need to. If you have any suggestions on what to add or change in terms of anatomy that can make them look better, let me know. These are my original designs basically. I'd appreciate any constructive feedback, thanks. I'm trying to get better and think the face is a good start, since it's distinct and not easy to make something recognizable.
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looks like practice should to me. there's good things in there, so just keep it up.
Thanks. Yeah, wanted to know if I'm on the right track. I know they're stylistic which is what I want, but would texturing them help them look better in quality? Let's say if I wanted to give them realistic skin texture. Would that work?
yep, you're on the right track. i think it'd benefit you most to take a sculpt to final, hair included, before moving to texturing and lighting. this will familiarize yourself with more of the process and have a complete show piece. but, you can just dive right in to texturing as is if you'd like to just focus on studying this specific aspect to improve in the area that interests you most.
That makes sense, you're right. As long as it normal anatomically I should just finish the rest of the hair and add more to eyes. Appreciate your honesty and advice man. I just can't wait to move onto other areas. I like making heads but I don't wanna stay on them too long, you know