Always wanted to make this knife. Heavy use of the Bend and Twist modifiers in 3DS Max helped. The blade and handle we modeled straight and then UV'd. With the twist modifier applied afterwards so the UV shells remained straight and clean. Many more renders on my Artstation:
https://www.artstation.com/artwork/d09XrX
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At first I thought, what a cool concept! When found out that it is a real knife. Still very cool concept :)
The modeling and texturing are flawless. Well done! :)
Thank you so very much for the kind words. Much appreciated :D