I've just finished my second project attempting hair cards, it's something I'm wanting to try and improve on to be a better character artist. I would really appreciate feedback anyone has because it's a difficult thing to get right, and I want to improve!
I used xgen to generate the hair and marmoset to bake the hair cards. I then used a mix of Blender and Maya to place the cards and rendered the shots in UE4. I used Digital Humans hair blueprint setup and a face base mesh to demo the hair. Total 5,800 tris