Can someaone explain how uv seams create visible seams on textures? How does it happen? And is there any reason not to use triplanar projection on textures? Are there any cons compared to uv projection?
Inside substance, there's no reason not to do tri planar if it works for what you're doing.
You get seams because you're working with pixels. ο»Ώπ Tools like painter can minimize them, but they're still there.
Ok, thanks
Replies
Inside substance, there's no reason not to do tri planar if it works for what you're doing.
You get seams because you're working with pixels. ο»Ώπ Tools like painter can minimize them, but they're still there.
Ok, thanks